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Urban Nightmare: Ouisconsin - Roles Guide

Here is a general guide for the available roles in the game. Some advice is given for which roles players might have a preference for.

The Mayor and Staff

Team size: 3 Players

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The mayor of Wright City, the largest city in the state of Ouisconsin, has a lot of responsibility. This team is for 3 players, representing the Mayor and their closest advisors and associates.

 

The mayor is the boss of the Chief of Police and the Chief of Emergency Services, and controls city funding. This is a primarily political role with important leadership and decision-making. The mayor will be making the tough decisions in order to keep the city safe, its people happy, and also get re-elected, not necessarily in that order...

City Police

Team size: 5 Players

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The police force of Wright City is the thin blue line protecting the citizens of the city from crime and chaos. It is led by a publicly elected Police Chief, who reports to the Mayor, whilst the many front-line units are managed directly by several operations officers.

 

This is a 5 player team, including the Chief of Police, who has a deputy to assist in their political duties. These roles are fairly political in nature, but do involve higher-level decision making over the city's police force.

 

The other three roles are focused on directly managing the front line police units across the city, separated into West Division, East Division, and Special Operations.

City Emergency Services

Team size: 3 Players

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Crime isn't the only threat in Wright City. The heroes of the Wright City Emergency Services department work tirelessly manning its hospitals and fighting fires. The publicly elected Chief of Emergency Services reports directly to the mayor, whilst the chiefs of Fire and Medicine manage the city's lifesaving operations.

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This is a 3 person team with the Chief being a more political role, whilst the other two roles focus on managing hospitals and ambulance/firefighter units.

State Governor and Staff​

Team size: 3 Players

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The city does not exist in isolation. Its mayor may have a great deal of authority and independence but legally they answer to the state's authority, and any city crisis large enough may in one way or another involve the governor. The governor is responsible for the people of the state of Ouisconsin, and their resources are often called upon across the state, sometimes even in the cities when the situation calls for it.

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This team is for 3 players, representing the governor and their closest advisors and associates. The governor is the boss of the Chief of State Police, and controls state funding. This is a primarily political role with important leadership and decision-making. The governor will be making the tough state-level decisions in order to keep the state safe, its people happy, and also get re-elected, not necessarily in that order...

State Police

Team size: 3 Players

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The police force of the state of Ouisconsin has the challenging job of maintaining law and order across the entire state, policing its highways, dealing with issues that span across multiple cities, and intervening in local issues of varying size when called upon. It is led by a publicly elected Chief of State Police, who reports to the Governor.

 

This is a 3 player team, including the Chief of State Police, who has a deputy to assist in their political duties. These roles are fairly political in nature, but do involve higher-level decision making over the state's police force.

 

The third role is focused on directly managing the state's police units across Ouisconsin.

Ouisconsin National Guard

Team size: 4 Players

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The National Guard is a military force that is part of the reserves of the United States Armed Forces. Each state has its own National Guard entity, and Ouisconsin is no different. The state acts in many ways like a small country, with the governor acting as commander-in-chief and the National Guard being its armed forces. The Ouisconsin National Guard stand ready to protect the state against all threats, and act in the interests of its safety and security.

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This team has four players, including a commander, a deputy, and officers for intelligence and air forces. These players will likely all be playing a part in managing the team's units and gathering and sharing intelligence with other teams.

News Media

Team size: 5 Players

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Nothing in Ouisconsin happens without somebody hearing about it. The editors and journalists of Badger News, headquartered in Wright City, are eager to learn about city and state level events and report The Truth to the people.

 

The News Media will be learning of important events and broadcasting them to the rest of the game. This team has space for 5 players, with different reporters covering matters of the city, politics, the military and science.

Tech Corporations

Team size: 3 different teams of 3 players each

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Wright City has long been a hub for some of the nation's foremost technology and research companies. These companies specialise in hi-tech scientific endeavours and have their own interests and abilities that are sure to be of interest to many in a time of crisis.

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There are three Tech Corporation teams in the game. Each Tech Corporation team has three players: The CEO, whose game will be fairly political (focused on discussion and negotiation in general, rather than literal politics), the Head of Security, who will manage the corporation's units, and the Head of Research, who will be managing the corporation's inventory and facilities, and conducting important product development.

Federal

Team size: 3 Players

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Anything that happens in the State of Ouisconsin also happens in the country itself. The federal government has a number of representatives and operatives in the state of Ouisconsin to assist the different branches of the national authorities. The state's own independence means that in most situations the federal authorities are somewhat limited in capability, but their influence is still not to be underestimated.

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The three roles in this team are somewhat more independent of each other than in other teams, though they will still be spending a great deal of time together as a team. Each role represents a state liaison for a different authority: the Pentagon (the military), FEMA (emergency assets and civil authority) and the White House. The White House role is primarly a political one, communicating and directing the wishes of the country's highest authority to the local situation. The other two roles will be focused on managing units, including their planning and preparation.

Control

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Around 10 Players will be helping to run the game and manage certain parts of the experience. The Control Team are effectively a team of GMs ensuring that the rules are applied properly, and allowing players to interact with parts of the game that aren't established by existing mechanics.

 

Though the role is best suited to people who have attended a megagame before or who are familiar with this sort of responsibility, the Control team is open to anyone who is interested, and those new to the role will receive guidance and briefings on what they need to know. Many people enjoy taking on a Control role, as it allows you to see the game from another side, learning more about its systems and events from a more open and neutral perspective.

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