Game Description
List of Games
Below is a list of every game that has been run by SWMG, for information purposes. If you are looking for a list of upcoming events, please go to the Upcoming Games page. All of the games listed are 'in-person' games, unless otherwise specified as being online megagames.
Original SWMG Games
Designer: John Mizon (SWMG)
A small fleet of interstellar vessels tries to balance survival, politics and military challenges as they attempt to stay one step ahead of their pursuers.
PACK AVAILABLE TO PURCHASE HERE: Games for Sale
Designer: John Mizon (SWMG)
An asymmetric crime caper that puts players in the roles of both a heist crew inside a bank, and the authorities outside trying to stop them.
PACK AVAILABLE TO PURCHASE HERE: Games for Sale
Designer: John Mizon (SWMG)
Various factions compete and cooperate as humanity tries to build a productive colony on the far away planet of Iris.
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Enquire about purchasing the game pack at contact@swmegagames.co.uk
Designer: John Mizon (SWMG)
In 1950s Cuba, different factions fight each other for control of the country's future, whilst trying not to get torn apart by their own internal divisions.
Enquire about purchasing the game pack at contact@swmegagames.co.uk
Designer: John Mizon (SWMG)
In the year 2411, the colonies of a far off planet must decide where their loyalties lie as a war of rebellion threatens the established balance of power.
Enquire about purchasing the game pack at contact@swmegagames.co.uk
Outside Designs Modified and Run By SWMG
Designer: 'Watch The Skies!' designed by Jim Wallman (Stone Paper Scissors). Heavily modified by John Mizon (SWMG)
When aliens arrive on Earth, how will the nations of the world, along with corporations, the media and other international organisations, react to this unpredictable development?
Designer: 'Urban Nightmare' & 'Urban Nightmare: State of Chaos' Designed by Jim Wallman (Stone Paper Scissors). Heavily modified by John Mizon (SWMG)
Authorities at the city, state and federal levels attempt to cooperate and coordinate during a zombie outbreak in a fictional US city.
Designer: Jim Wallman (Stone Paper Scissors). Lightly modified by John Mizon (SWMG)
Britain, AD42: The boasting, trading, feasting, and politicking of the various tribes of Celtic Britain is interrupted by a Roman invasion force.
Designer: Jim Wallman (Stone Paper Scissors). Lightly modified by John Mizon (SWMG)
The original game of high-level politics and alien mystery. In its first incarnation, as designed by Jim Wallman in 2014, with some light modifications by John Mizon.
Guest Designs
Designer: John Keyworth (Reading Megagames)
In the post-apocalyptic Indicus Wilds, two expansionist empires must contend with several nomadic tribes that fight with guerilla tactics and ancient walking mechs.
Designer: Ed Silverstone (Reading Megagames)
The galaxy has been locked in debilitating war for decades. The resources of the great nations are largely spent, and tension rises. Can the tired nations bring a graceful end to war, without sacrificing too much of what has been gained?
Designer: Jim Wallman (Stone Paper Scissors).
In an alternative history 1970s, the USA and the USSR are rapidly developing bases on the moon in a duel for supremacy. Can they handle the political, logistical, scientific and security challenges, all while trying to make sure that the Cold War doesn't go hot?
Designer: Jim Wallman (Stone Paper Scissors).
Political, corporate and safety concerns clash as governments at the city, state and federal levels attempt to cooperate and coordinate during a zombie outbreak in a fictional US state.
Designer: Zane Gunton (Diversionary Games).
A diverse group of political, corporate and industrial factions attempt to cooperate, grow and succeed in a new colony on a recently discovered planet.
Designer: Alex Beck (Horizon Megagames).
When the tension hits breaking point in the giant Martian city-dome of Elysium, local authorities, Earth governments and radical factions fight over control of the city's streets.
Designer: Jim Wallman (Stone Paper Scissors).
This version of Urban Nightmare was heavily overhauled to allow for a higher player count as well as other changes. It was played along with almost a dozen other megagames across the world, which were able to interact with each other in various ways, for the 'Wide Area Megagame', which had around 700 players in total. The design of this game, combined with the design of the original 'Urban Nightmare', both inspired the version of the game 'Urban Nightmare: Ouisconsin', created by John Mizon (SWMG).