Game Description
Crisis in Elysium - Roles Guide
This page will provide you with an overview of the role types and factions in Crisis in Elysium.
Roles
All of the teams (other than Control and Martian Daily News) are made up of four kinds of roles.
For multiple reasons, the number and proportions of these roles vary from team to team. The breakdown of how many of each role are in each team is available at the end of this Roles Guide. If you are reserving as a team, it would be useful to indicate which players have a preference for each of the available roles.
The four roles are:
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Team Leader - this player leads the faction and coordinates the team, with an eye to the faction's position in the bigger picture. In the four Gov factions and the MCA, this player is also responsible for attending the Martian Council - the official government of Mars.
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Map Player - These players attend one of the three maps that represent the city of Elysium's three giant domes. They have direct control over the team's military units and make the moment-to-moment decisions about where their political influence and military units are played. They are also responsible for keeping their teams updated on the current situation on the ground in their dome.
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Military Command - These represent the upper echelons of the faction's martian military leadership, giving direct instruction to their team's Map Players and keeping track of the overall military situation in Elysium. Military Command players may also cover a certain amount of "internal security" as well as keeping track of more covert operations.
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Political - These roles are primarily about talking to other teams, giving each faction more ability to learn of events, negotiate and threaten directly by engaging in conversations with another team's players. Each Radical faction has one "Independent Politician" as one of the Political players their team - this is a local politician on the Martian Council who is very sympathetic to that particular faction's goals. The MCA team has two Political players who are on the Martian Council (in addition to the Team Leader).
Factions
Of the many factions involved in the conflict, most can be sorted into two groups - Earth Governments (Govs) and Radicals (Rads):
Govs
United States of Northern America (USNA)
A rich and democratic nation which covers much of North America and parts of the Caribbean. Publically committed to peace and prosperity for all, though privately often more interested in creating new markets on Mars and securing interplanetary trade routes.
European Union (EU)
A united European nation that stretches from the Atlantic to beyond the Caucuses. Whilst democratic they have a reputation for covertly meddling in the affairs of other states in an attempt to create other nations in their image.
Greater Chinese Republic (GCR)
A nation that remains publicly committed to an out-dated communism, whilst also embracing capitalism with a fervour that embarrasses older converts. Such political philosophy is in practice irrelevant to the key goal of using economic and military pressure to extend the control and power of the nation's ruling class.
Federated States of India (FSI)
A nation defined and dominated by commerce - every action whether political, diplomatic or military is designed to further FSI commercial interests. Any deal or agreement is acceptable as long as in brings in profit.
Rads
Red Mars
A radical group dedicated to the protection of the Martian ecosystem, stopping all terraforming and ensuring it remains in a "pristine" state. They think human impact on Mars should be minimal and that humanity should adapt to the planet, the small numbers living there changing to fit Mars, not the other way around. Considered by many to be violent extremists they nonetheless have the support of many first generation colonists.
Green Mars
Green Mars are the most mainstream of all the radical groups with the aim to create a fair, democratic, capitalist and terraformed Mars. This would create few issues for many Earth governments if it were for not for the wish that such a society should be on an independent planet, free of control from Earth.
Utopians
A varied group of political visionaries, anarchists and violent extremists who see the new world of Mars as the place to begin a new era for Humanity. Their exact methods and vision for this utopia differ quite widely within the group, meaning they are often poorly coordinated, but for the moment they happily work together to complete the immediate goal of breaking free of Earth.
One Humanity
This radical group are unusual in that they are fighting for Mars to remain on its current course. They are loyal to the MCA and wish to retain close links to Earth, currently fighting to stop an independent Mars and end all of the ideologies the other radicals are pushing. They are predominantly supported by those with most to lose from a change in way Mars is ruled.
Church Of The True Martians
The Church began as a rather odd cult on Earth shortly after the first colonists arrived on Mars. They claimed those settlers had found proof of an ancient Martian race who even now, waited, slumbering, beneath the surface of the planet. All that was needed the cult said were believers to travel to Mars. They have done that in their thousands, converting many others on Mars too. Now they are a rich and powerful group who see the crisis as a chance to finally free the True Martians – if only they can be found.
Other Factions
The Martian Colonial Authority (MCA)
Originally created to manage the first multinational colonisation efforts of Mars, the MCA has subsequently become the main governmental body for the planet. It controls and manages key infrastructure facilities in Elysium and across Mars. They are also responsible for providing local security and policing on the planet with the Elysium City Police Department (ECPD) being the largest armed group on Mars. However the MCA and ECPD are riven by factionalism, corruption and split loyalties.
Ares Security
The largest mercenary company on Mars is Ares Security, able to deliver a huge range of military and security services to clients. As the crisis unfolds they are beginning to work with a number of groups - radicals, Earth governments and MCA alike. As long as the client has money they are willing to fight in their name, openly or secretly, just so long as they get paid.
Martian Daily News
The premier news provider on Mars. The organisation runs dozens of news sites and feeds, and also hosts a number of VR and AR shows, all designed to get the people of Mars the news they want. The organisation has a reputation for impartiality and reports on the corruption of the MCA as much as the brutality of the radicals. As the crisis unfolds, many see the Martian Daily News as the only reliable source of truth.
Control
Around 10 Players will be helping to run the game and manage certain parts of the experience. The Control Team are effectively a team of GMs ensuring that the rules are applied properly, and allowing players to interact with parts of the game that aren't established by existing mechanics. This role is best suited to people who have attended a megagame before or who are familiar with this sort of responsibility.
Team Make-Ups
Here are the role breakdowns for each faction. A few factions, such as the GCR, have roles that share the duties of two types.
USNA (7 players) - 1 x Team Leader, 2 x Military Command, 3 x Map Player, 1 x Political Role
EU (7 players) - 1 x Team Leader, 2 x Military Command, 3 x Map Player, 1 x Political Role
GCR (6 players) - 1 x Team Leader, 1 x Political Role/Military Command, 1 x Military Command/Map Player, 2 x Map Player, 1 x Political Role
FSI (6 players) - 1 x Team Leader, 1 x Military Command, 1 x Military Command/Map Player, 2 x Map Player, 1 x Political Role
Red Mars (7 players) - 1 x Team Leader, 2 x Military Command, 3 x Map Player, 1 x Political Role
Green Mars (7 players) - 1 x Team Leader, 1 x Military Command, 3 x Map Player, 2 x Political Role
Utopians (8 players) - 1 x Team Leader, 1 x Military Command, 4 x Map Player, 2 x Political Role
One Humanity (7 players) - 1 x Team Leader, 2 x Military Command, 3 x Map Player, 1 x Political Role
The Church of The True Martians (6 players) - 1 x Team Leader, 1 x Military Command, 3 x Map Player, 1 x Political Role
MCA (7 players) - 1 x Team Leader, 1 x Military Command, 3 x Map Player, 2 x Political Role
Ares Security (4 players) - 1 x Team Leader/Military Command, 3 x Map Player
Martian Daily News (3 players) - Editor, Political Correspondent and Security Correspondent